![]() From a resource production point of view Order is significantly better than Faith no matter how you put it.Īt the same tech levels I agree, but as I mentioned you can have 100% of your engineers doing research on the Faith path so you should be at a more advanced tech level with Faith in the early to mid game so that can make up some of the resource advantage of Order (probably not all of it though). Same cannot be said for Faith as you need to wait the cooldown of the Temple. Originally posted by Lord Dem:Actually khumak with Order you can have every single resource building on extended shifts and not even blink for discontent as it is lowered by the guard towers during the night. Or if compairong it to its counterpart house of prayor can’t just say it uses 5 workers (really 2) you need to also lost what it gains over house of prayer which is a significant discontent reduction effect on top of the hope boosting effect that is stronger but smaller range than house of prayor a trade that is well worth it as the discontent reduction is more valuable in most cases. If you want to do a comp really need to stick to the same format if your going to fault a building on one side for using workers need to do the same on the other. ![]() You also say faith can boost heat in workplaces but unlike with order than you mention the building takes workers to use you don’t in this case that not only takes workers but food to use. Saying discontent/hope buffs is rather meaningless when the str of those buffs are night and day diff with faith able to produce far more hope under the right conditions thou that is rather useless va orders largely better discontent reduction that has tangible value. ![]() Such as order reducing discontent by a massively larger amount allowing for more extended shifts by a large margin for again a large boost in efficiency or better if you allow one death (fair comp as faith needs one for house of healing) can use more emg shifts as such allowing you to have one going constantly on the workshop while having the same amount of extended shifts as faith giving you a level of tech that faith has no hope to reach for the same cost. Order has an active ON TOP of the passive this is only one example there are more. Eg they both have a passive efficiency buff that gives exactly the same percent range cost and no worker used but yet you only mention it for faith. Faith tends to be favored thou due to it being better for new players so people learn with it than don’t take the time to adjust making faith seam significantly better than order when there quite comparable.Įsp when you consider that faith loses one of its strongest perks house of healing if you want to go truly deathless making faith nearly worthless in a true deathless run.Īlso on your comp you omitted a ton from both sides really making the comp highly bias. In the end they both have there pros and cons but they are rather well balanced with each other. This is significant in runs like winterholm where you need a ton of steal. Order is strictly better than faith for gathering the same amount of resources in the same tone period. You don't need to have 5 workers on the Guard Towers. As I said it just matters for the first 2-3 storms after it becomes trivial since you are so far into the resource economy.įinal Note. Is good to learn the insides of order and faith and try both to see how your early game alters. Either way you will have people die in this scenario or left behind so death is not an issue.īoth have their merits as I mentioned above. Still Order is more beneficial for getting you those resources fast. You don't even need to push to Propaganda and it allows you to keep your buildings at mid tier without having to research their level 3 due to Foreman.įaith is more beneficial for healing the sick due to houses of healing. You can do order with no child labour without issues. Order is more beneficial considering how you research. Is is easier and faster to resolve the Londoners with Faith due to more hope boost and no deaths while if you push Propaganda with Order you get scripted deaths. It becomes trivial near the end game (talking about Endless for this).Įither work. Patrol and morning gatherings keep your hope up and even if you get ultimatums before the storms hope rises automatically by itself over the threshold with either faith or order as long as you have houses of prayer or guard towers.įor early game the production efficiency of Order is much better than Faith. If you are talking about main scenario Faith handles Hope easier while Order handles Discontent easier.įor Endless modes especially on Extreme if you push emergency shifts daily to workplaces Order cannot be beaten by Faith as Guard Towers continously lower discontent on people leaving near you and emergency shifts don't hit hope. Both Order and Faith each have their merits.
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